We’re accepting donations now

Over the years we've been asked many times how people could contribute some money to the club. We always said that wasn't necessary and it still isn't, really. But we would like to move the server to a more reliable hoster with more bandwidth.

For that we need about €500 per year. The money will go towards the podcast episode and website hosting, as well as our Mastodon instance (for which you can also request an invite, even without donating anything ;))

Anyway, if you want to help us out, you can do that on our Ko-fi.

Thanks everybody who pushed us to finally do this and to everybody donating!



Lemmings

Can you believe we're 90 episodes into this show and still haven't looked at Lemmings? Lemmings! What a classic! When Lemmings (by DMA Design, published by Psygnosis) arrived on the scene in the early 90s it was an instant hit. Everyone's played this game, apparently over 15 million copies were sold over the span of its life time. Amazing, let's check it out!

Joining Martijn ("Tijn") and Florian ("rnlf") is Simon, from LemmingsForums.net. He's been active in the custom Lemmings levels scene for many years and is even responsible for his very own Lemmings game, called Lix. Please check out the links below to learn more.

We got voice messages for this one from DGC members Firefyte and Watchful. Thank you! Also big thanks to DGC member console for editing the episode!

Enjoy!

[ download mp3 ] (129 mins, 148 MB)

< read full entry >



Karateka

We've done Prince of Persia, we've done The Last Express. So when The Making of Karateka was released in late 2023, we figured this was the perfect opportunity to have a look at Jordan Mechner's very first published game. Originally released in 1984 for the Apple II, the PC got a port of this game in 1986. So get ready for some CGA graphics, some PC beeper sounds and a game that runs way too fast at default Dosbox settings.

Joining Martijn ("Tijn") and Florian ("rnlf") for this episode are DGC member DRS ("dr_st"), whose first time it is on the podcast, and Chris Kohler, editorial director at Digital Eclipse for The Making of Karateka. Chris picked up a lot of in-depth knowledge about this game while working on The Making Of, so we're very grateful for him to come on to our show and share his stories.

Enjoy!

[ download mp3 ] (107 mins, 123 MB)

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Realms of the Haunting

For the Halloween season we try to pick suitably scary games, so back in October (welp) we took a look at Realms of the Haunting (1996, Gremlin/Interplay). This game ticks a lot of boxes: haunted mansion, ghosts, scary monsters, but also... Time travel? A psychic partner? Interdimensional portals? Building a bong?? It's no exaggeration to say this game covers a lot of ground, as well as genres, as Realms of the Haunting is best described as a, uh, first-person shooter full-motion video point & click adventure game. And despite this was a major production of British powerhouse of gaming Gremlin Interactive, it seems to be quite an obscure game nowadays. But we're here for it!

Joining Martijn ("Tijn") and Florian ("rnlf") on this episode are DGC veteran Richard ("Pix"), who jumped onto this game right when it came out, and Ross (who you might know from his YouTube channel "Accursed Farms") who made a video on Realms of the Haunting for his "Ross's Game Dungeon" series.

We also got sent a voice message by Wesley ("Wesbat"), thank you! And last but not least many thanks to DGC member console for helping us edit this podcast.

Enjoy!

[ download mp3 ] (87 mins, 100 MB)

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The Secret of Donkey Island

Everybody know The Secret of Monkey Island. But few people have ever heard of Donkey Island. This game was made by two Czech teenagers on their school computers in 1994 and ended up being the first commercial game to be developed and published in Czechia. Besides a sub-par and, frankly, weird German translation, this game has so far only been available in Czech language - until Emmy and sonneveld came along and decided to translate the game to English and make it available to everyone for free!

So join us on our journey to find out why being shipwrecked became a trope in the Czech game industry as host Martijn (Tijn) discusses The Secret of Donkey Island with returning participant Jozef ("yozy" - who was born in Czechoslovakia), as well as Emmy ("Emmxyzzy") & Sonneveld, the team who put the English translation together.

Enjoy!

[ download mp3 ] (84 mins, 96 MB)

< read full entry >



26 Jan 2024 // 1 Comment >

Jazz Jackrabbit

There is one game that showed everybody that the PC was starting to become as viable a gaming platform as any console on the market. While DOOM was an entirely new experience, Jazz Jackrabbit replicated the experience players had on their SNESes and Mega Drives. Its protagonist even became a mascot for PC gaming at large.

But how does this 1994 game by Epic MegaGames (now only Epic Games, apparently they're not Mega anymore) hold up today? Is it still good? Or do you need to put on your rose tinted nostalgia glasses? We played the game in August, trying to find out exactly that.

In this episode hosts Martijn (Tijn) and Florian (rnlf) are joined by three guests to discuss this game. First of all there's Tim (LunarLoony), returning from all the way back from our episode about Pinball games (May 2020!). We also have Patrick (patrick_wd), and Wietse (densy) joining for the first time. Wietse is a game historian currently working on an article covering Jazz Jackrabbit, which will be published on his website (see links below) next year when the game hits its 30th anniversary.

We also got a voice message by Wouter. Thanks for that, Wouter!

Enjoy!

[ download mp3 ] (133 mins, 152 MB)

We once again got lots of help from DGC member console with editing this episode. Many thanks to him and all who make this show possible!

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