We’re accepting donations now
Over the years we've been asked many times how people could contribute some money to the club. We always said that wasn't necessary and it still isn't, really. But we would like to move the server to a more reliable hoster with more bandwidth.
For that we need about €500 per year. The money will go towards the podcast episode and website hosting, as well as our Mastodon instance (for which you can also request an invite, even without donating anything ;))
Anyway, if you want to help us out, you can do that on our Ko-fi.
Thanks everybody who pushed us to finally do this and to everybody donating!
Beneath a Steel Sky
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UK studio Revolution Software might be most famous for their "Broken Sword" series of adventure games, but before they released those they had found quite some success already. After their first game "Lure of the Temptress" in 1992 did well, they had higher ambitions for their second game: "Beneath a Steel Sky". Working together with comic artist Dave Gibbons they developed a dystopian cyberpunk world in which you play Robert Foster, a fugitive who tries to stay out of the hands of the law, together with his robot companion Joey. Heavy stuff! Luckily there are plenty of jokes sprinkled throughout the game to keep light-hearted and fun, so it's no wonder really Beneath a Steel Sky won our adventure game poll (see links below). Time to check it out!
Joining hosts Martijn ("Tijn") and Florian ("rnlf") we have DGC members Wesley ("Wesbat") and Dave ("dajaho"), both first time joining the podcast. Also joining is James Woodcock from pixelrefresh.com. Not only has James created a free to download "fan-made enhanced soundtrack" for Beneath a Steel Sky using more capable MIDI hardware than typically found in a gamer's PC; he also hosts a podcast together with Tony Warriner, co-founder of Revolution Software.
Last but not least we kindly received a voice message from DGC member Watchful, for which we are very thankful. You too can send us a voice message, by emailing it to club@dosgameclub.com.
Thank you for using LINC and be vigilant!
[ download mp3 ] (114 mins, 130 MB)
Many thanks to DGC member Richard ("Pix") who helped produce the show, and to DGC member Bernd ("console") who edited this episode. Thanks to all who help us make this show possible, we can't do it without you!
< read full entry >Cricket
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When we started DOS Game Club back in 2017, one of our earliest members Mike ("toasty") asked us if there are cricket games for DOS. Being a keen cricket fan, this was a genuine interest of his. Or perhaps he was joking. Either way, the thought of checking out some DOS cricket games lingered in the back of our minds ever since. How does cricket even work? Let's find out!
Joining hosts Martijn ("Tijn") and Florian ("rnlf") is first of all of course Mike ("toasty") himself. He was a guest on the very first episode (on DOOM) and he's back now to answer all our cricket questions. Also joining is Jon ("BogusMeatFactory"), who was previously on the Jones in the Fast Lane episode (number 66). Jon is not only a keen and long-time streamer of obscure videogames (see link in the shownotes for his Twitch channel), but also recently became interested in cricket as a sport.
Enjoy!
[ download mp3 ] (103 mins, 118 MB)
Many thanks to DGC member Richard ("Pix") who helped produce the show. We're still quite a bit behind schedule, but we are catching up and hope to be back on track sooner rather than later.
< read full entry >Machiavelli the Prince
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Niccolò Machiavelli was a Florentine diplomat, author, philosopher, and historian who lived during the Italian Renaissance. He is best known for his political treatise The Prince (Il Principe), written around 1513 but not published until 1532, five years after his death.
None of this is in any way relevant for Microprose's 1995 strategy game "Machiavelli The Prince", in which you assume the role of a Venetian merchant prince between the year 1300 and 1492. In fact, the game is a remake of 1994's "Merchant Prince" by Holistic Design, in which Machiavelli is never mentioned at all. What is very "Machiavellian" however is the way you conduct your business: gameplay doesn't limit itself to mere exploring and trading, but also involves managing your popularity by hosting parties and commissioning art, gaining influence in politics and the church by bribing senators and buying cardinals, as well as less savoury activities such as hiring arsonists and assassins to hurt your competitors.
All in all it's a very intriguing historical 4x turn-based strategy game that seems to have flown under the radar a bit and is definitely less well-known than some of Microprose's other releases. All the more interesting to check it out now!
Joining hosts Martijn ("Tijn") and Florian ("rnlf") we have three guests who are all brand new to the show. First of all there's Greg, who is a big fan of play-by-mail games and has a Machiavelli the Prince multiplayer game going for 4 years now. Next up is Leon, who is the creator of one of the very few if only surviving fan websites about Machiavelli the Prince (see links below if you want to check it out). And last but not least we have John aka "Dr. Riley" who is a history teacher and as such can help us determine the historical accuracy of this game.
We also received a voice message from DGC member Juan ("Reidrac"), who has fond memories of playing Machiavelli the Prince back in the day along with his sister. Juan also creates retro games himself, do check out his website linked below for those.
Enjoy!
[ download mp3 ] (112 mins, 128 MB)
Many thanks to DGC member Pix who helped produce the show, as well as DGC member console who edited the episode. Many thanks to them and all who make this show possible!
< read full entry >M.D.K.
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!!!Newsflash!!!
A huge City Minecrawler is
headed straight for
the gaming community of
DOS Game Club, DGC
And you are Kurt Hectic, janitor on board the space station Jim Dandy and Earth's only hope. So get into your "Doctor Hawkins' Amazing Coil Suit" and strap on your "Doctor Hawkins' Incredible Ribbon Chute" and start skydiving down towards the planet, evading incoming missiles and start kicking some alien rear ends, not least thanks to the world's smallest nuclear explosion.
Is Shiny Entertainment's 1997 DOS classic still worth a play today? What does M.D.K. stand for? Who is Max? What is a Streamrider? And what does that all have to do with a handful of tiny villages in England and Scotland? Find out the answers to all of these questions (and more) in this episode.
Joining hosts Martijn ("Tijn") and Florian ("rnlf") are Richard ("Pix"), who's been on the show so often, he actually started helping us out with getting the show produced now (thank you so much!), and Nick ("Martli"), who is entirely new to the show and is joining us all the way from New Zealand.
Once again, no voice message this time. What's wrong with all of you?
Enjoy!
[ download mp3 ] (106 mins, 122 MB)
We once again got lots of help from DGC member console with editing this episode. Many thanks to him and all who make this show possible!
< read full entry >Wacky Wheels
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In 1992, Nintendo released Super Mario Kart and all we PC gamers were terribly envious of our friends with a Super Nintendo. In 1994, Beavis Soft came to rectify the situation and gave us our own Mario Kart clone "Wacky Wheels".
People rejoiced and everybody thought it was a really great game. But was it really? Or were we just happy to see the PC finally being able to handle games console players had had for several years at that time?
While obviously a clone, there are several major differences between the original and Wacky Wheels. Is it still a good game? If not, does the nostalgia help?
Joining hosts Martijn ("Tijn") and Florian ("rnlf") are Lars ("fastwinstondoom"), who's returning from the Dungeon Keeper episode, and Rees (from "ctrl-alt-rees") who made a video on Wacky Wheels some years ago (see links below).
No voice message this time, shame on all of you! (Just kidding, but not really).
Enjoy!
[ download mp3 ] (85 mins, 97 MB)
We once again got lots of help from DGC member console with editing this episode. Many thanks to him and all who make this show possible!
< read full entry >