We’re accepting donations now
Over the years we've been asked many times how people could contribute some money to the club. We always said that wasn't necessary and it still isn't, really. But we would like to move the server to a more reliable hoster with more bandwidth.
For that we need about €500 per year. The money will go towards the podcast episode and website hosting, as well as our Mastodon instance (for which you can also request an invite, even without donating anything ;))
Anyway, if you want to help us out, you can do that on our Ko-fi.
Thanks everybody who pushed us to finally do this and to everybody donating!
Subwar 2050

We've featured a lot of different kinds of sim games over the years. We've piloted fighter jets, space ships, a ww2-era bomber and even giant mechs. But never before have we gone under water! In a lot of ways, 1993's Subwar 2050 by Particle Systems and MicroProse could be described as "aquatic Wing Commander". But even though it might be a little light on its story, there's a surprising depth to this game (pun unintended!). Being submerged under the oceans brings its own unique atmosphere, and it turns out Subwar 2050 manages to capture it well and turn the experience of playing it into something that's quite unlike anything else.
Enjoy!
Sadly our trusty co-host Florian ("rnlf") couldn't make the episode, but joining host Martijn ("Tijn") we have three excellent guests to more than make up for it. First of all there is DGC veteran Bjorn ("TigerQuoll") who is always keen on any combat sim. Joining for the first time we have Dario ("Psy"), who we welcome to the family. Always exciting to have new club members on! And last but not least we have Alex, who runs the "Tales from the darkened room" blog and YouTube channel, which has several articles and videos on Subwar 2050, as well as many other sim games.
[ download mp3 ] (96 mins, 110 MB)
Many thanks to DGC member Richard ("Pix") who helped produce the show, to DGC member Bernd ("console") who edited this episode, and to Bjorn ("TigerQuoll") for providing the game audio & music. Thanks to all who help us make this show possible, we can't do it without you!
< read full entry >Introducing the DGC Doom Map Pack
You might have been thinking: why the heck haven't we switched over to Loom yet? Isn't it the April game?? And you're right, it is! People have been playing Loom and posting on the forums, and we hope more people will join us for the rest of the month. It's a fantastic and magical point & click adventure game and definitely worth your time and effort. Luckily it's also pretty short, so if you haven't started yet there's definitely still time to get through it!
We've had a good reason for focusing on our March game DOOM (revisit) a little longer than normal though, which is the awesome work that has gone into the DGC Doom Map Pack project. A link to this page can now also be found from the "club" menu on this website.
This collaborative effort started on the forums and quickly grew to easily the biggest community project we've ever had the pleasure of hosting!
We had contributions from no less than nine DGC members and were able to put together an entire episode: 8 levels + 1 secret level. The download comes with the WAD file itself, which is compatible with vanilla Doom 1 for DOS, as well as some documentation and notes on what went into it all.
So please go check it out for yourself and read up on the epic forum thread if you haven't done so already. We're very proud to have such a fantastic community!
Heretic

The Serpent Riders have made the kings of Parthoris their puppets and their undead legions are swarming the land. Only you, the Elf Corvus have the power to - you know what? The story probably isn't one bit more important than it is in DOOM, the masterpiece that this month's game is based on. Heretic was the breakthrough success for Raven Software, though, the company that would later become known for games like Jedi Knight II. But Heretic is remembered fondly by many fans, as well. Rightfully so? Or did it just ride the wave of DOOM clones, even using the DOOM engine in this case?
Let's find out!
Joining hosts Martijn ("Tijn") and Florian ("rnlf") on this episode we have DGC members DRS (returning from the Karateka episode) and Wouter ("jefklak"), who's on the show for the first time.
[ download mp3 ] (101 mins, 115 MB)
Many thanks to DGC member Richard ("Pix") who helped produce the show, to DGC member Bernd ("console") who edited this episode, and to Bjorn ("TigerQuoll") for providing the game audio & music. Thanks to all who help us make this show possible, we can't do it without you!
< read full entry >Beneath a Steel Sky

UK studio Revolution Software might be most famous for their "Broken Sword" series of adventure games, but before they released those they had found quite some success already. After their first game "Lure of the Temptress" in 1992 did well, they had higher ambitions for their second game: "Beneath a Steel Sky". Working together with comic artist Dave Gibbons they developed a dystopian cyberpunk world in which you play Robert Foster, a fugitive who tries to stay out of the hands of the law, together with his robot companion Joey. Heavy stuff! Luckily there are plenty of jokes sprinkled throughout the game to keep light-hearted and fun, so it's no wonder really Beneath a Steel Sky won our adventure game poll (see links below). Time to check it out!
Joining hosts Martijn ("Tijn") and Florian ("rnlf") we have DGC members Wesley ("Wesbat") and Dave ("dajaho"), both first time joining the podcast. Also joining is James Woodcock from pixelrefresh.com. Not only has James created a free to download "fan-made enhanced soundtrack" for Beneath a Steel Sky using more capable MIDI hardware than typically found in a gamer's PC; he also hosts a podcast together with Tony Warriner, co-founder of Revolution Software.
Last but not least we kindly received a voice message from DGC member Watchful, for which we are very thankful. You too can send us a voice message, by emailing it to club@dosgameclub.com.
Thank you for using LINC and be vigilant!
[ download mp3 ] (114 mins, 130 MB)
Many thanks to DGC member Richard ("Pix") who helped produce the show, and to DGC member Bernd ("console") who edited this episode. Thanks to all who help us make this show possible, we can't do it without you!
< read full entry >Cricket

When we started DOS Game Club back in 2017, one of our earliest members Mike ("toasty") asked us if there are cricket games for DOS. Being a keen cricket fan, this was a genuine interest of his. Or perhaps he was joking. Either way, the thought of checking out some DOS cricket games lingered in the back of our minds ever since. How does cricket even work? Let's find out!
Joining hosts Martijn ("Tijn") and Florian ("rnlf") is first of all of course Mike ("toasty") himself. He was a guest on the very first episode (on DOOM) and he's back now to answer all our cricket questions. Also joining is Jon ("BogusMeatFactory"), who was previously on the Jones in the Fast Lane episode (number 66). Jon is not only a keen and long-time streamer of obscure videogames (see link in the shownotes for his Twitch channel), but also recently became interested in cricket as a sport.
Enjoy!
[ download mp3 ] (103 mins, 118 MB)
Many thanks to DGC member Richard ("Pix") who helped produce the show. We're still quite a bit behind schedule, but we are catching up and hope to be back on track sooner rather than later.
< read full entry >