We’re accepting donations now

Over the years we've been asked many times how people could contribute some money to the club. We always said that wasn't necessary and it still isn't, really. But we would like to move the server to a more reliable hoster with more bandwidth.

For that we need about €500 per year. The money will go towards the podcast episode and website hosting, as well as our Mastodon instance (for which you can also request an invite, even without donating anything ;))

Anyway, if you want to help us out, you can do that on our Ko-fi.

Thanks everybody who pushed us to finally do this and to everybody donating!



Revisiting DOOM

Florian has been counting all of our regular "one game a month" episodes, and it turns out we've hit 100 of them! We started this club back in March of 2017 with the first DOS game that came to mind, which happened to be DOOM (id Software, 1993). In hindsight this was a bit of a big game to kick things off, so even though we did have a great time with our very first guest Mike ("toasty", who was on the Cricket episode not that long ago), much of the Doom rabbit hole was left untouched. We've long felt it would be good to correct this by diving into Doom again, and a 100th episode anniversary seems as good an occasion as any, so here go!

This month also saw the creation of the biggest DGC community project yet: a full episode of custom Doom levels!

Joining hosts Martijn ("Tijn") and Florian ("rnlf") on this episode of the podcast we have three fantastic guests, who are all not only keen long-time Doom players, but also Doom content creators. The custom content and community aspect of Doom is especially an area we felt was left unexplored in our first episode, so we tried to focus on that specifically.

First of all joining this episode is long-time DGC veteran David X Newton, who has a fantastic YouTube channel that's for a large part filled with videos related to Doom. We are also joined by Scwiba, a prolific and award-winning Doom level designer who focuses mainly on levels that are compatible with the original vanilla Doom. Last but not least we have Jazz Mickle, a wide-ranging artist who does everything from graphics to music to games, including a ton of different Doom things such as maps, songs and tools.

And on top of all this we received two voice messages, both from long time friends of the show. The first is from Watchful and the second from Spoonboy. Thank you very much for sending these in, it's always great to hear from club members!

[ download mp3 ] (132 mins, 151 MB)

Thanks to our producer Pix, who also recorded the audio clips from his retro hardware which you hear in the episode's intro. And thanks to DGC member Console for editing the episode, you're a lifesaver!

And finally thank you, the listener, for sticking with us for so many years. Here's to the next 100 episodes!

< read full entry >



16 Jun 2025 // 2 Comments >

Ultima Underworld

We're back with a big one, in more ways than one! Normally we do a different game every month, but between December and February we've focused on Ultima Underworld for three months in a row. This was mainly done to give ourselves a chance to catch up, as we've been lagging behind with the podcast a fair bit. But also it's not easy to beat an open world RPG like Ultima Underworld in a single month, so this way everyone had a chance to check it out and see what's what with this groundbreaking title.

Enjoy!

Sadly our trusty co-host Florian ("rnlf") again couldn't make the episode. We promise it's just a hiccup, there's no drama and he'll be back for future episodes! Joining host Martijn ("Tijn") we have no fewer than four great guests. First of all there is DGC veteran Richard ("Pix") who is not only very keen on talking about Ultima Underworld, but he also been helping us as a producer the past months to make sure we get back on schedule. Next up we have two returning DGC members on the show: Patrick ("patrick_wd"), who was on the Jazz Jackrabbit episode, and Lars ("fastwinstdoom"), who joined us for Dungeon Keeper and Wacky Wheels. Last but not least we are joined by Chester from the excellent CRPG Addict Blog, where he has covered many RPG games over the years, so he can tell us a thing or two!

[ download mp3 ] (191 mins, 218 MB)

Thanks to all who help us make this show possible, we can't do it without you!

< read full entry >



26 May 2025 // 2 Comments >

Subwar 2050

We've featured a lot of different kinds of sim games over the years. We've piloted fighter jets, space ships, a ww2-era bomber and even giant mechs. But never before have we gone under water! In a lot of ways, 1993's Subwar 2050 by Particle Systems and MicroProse could be described as "aquatic Wing Commander". But even though it might be a little light on its story, there's a surprising depth to this game (pun unintended!). Being submerged under the oceans brings its own unique atmosphere, and it turns out Subwar 2050 manages to capture it well and turn the experience of playing it into something that's quite unlike anything else.

Enjoy!

Sadly our trusty co-host Florian ("rnlf") couldn't make the episode, but joining host Martijn ("Tijn") we have three excellent guests to more than make up for it. First of all there is DGC veteran Bjorn ("TigerQuoll") who is always keen on any combat sim. Joining for the first time we have Dario ("Psy"), who we welcome to the family. Always exciting to have new club members on! And last but not least we have Alex, who runs the "Tales from the darkened room" blog and YouTube channel, which has several articles and videos on Subwar 2050, as well as many other sim games.

[ download mp3 ] (96 mins, 110 MB)

Many thanks to DGC member Richard ("Pix") who helped produce the show, to DGC member Bernd ("console") who edited this episode, and to Bjorn ("TigerQuoll") for providing the game audio & music. Thanks to all who help us make this show possible, we can't do it without you!

< read full entry >



Introducing the DGC Doom Map Pack

You might have been thinking: why the heck haven't we switched over to Loom yet? Isn't it the April game?? And you're right, it is! People have been playing Loom and posting on the forums, and we hope more people will join us for the rest of the month. It's a fantastic and magical point & click adventure game and definitely worth your time and effort. Luckily it's also pretty short, so if you haven't started yet there's definitely still time to get through it!

We've had a good reason for focusing on our March game DOOM (revisit) a little longer than normal though, which is the awesome work that has gone into the DGC Doom Map Pack project. A link to this page can now also be found from the "club" menu on this website.

This collaborative effort started on the forums and quickly grew to easily the biggest community project we've ever had the pleasure of hosting!

We had contributions from no less than nine DGC members and were able to put together an entire episode: 8 levels + 1 secret level. The download comes with the WAD file itself, which is compatible with vanilla Doom 1 for DOS, as well as some documentation and notes on what went into it all.

So please go check it out for yourself and read up on the epic forum thread if you haven't done so already. We're very proud to have such a fantastic community!



15 Apr 2025 // 2 Comments >

Heretic

The Serpent Riders have made the kings of Parthoris their puppets and their undead legions are swarming the land. Only you, the Elf Corvus have the power to - you know what? The story probably isn't one bit more important than it is in DOOM, the masterpiece that this month's game is based on. Heretic was the breakthrough success for Raven Software, though, the company that would later become known for games like Jedi Knight II. But Heretic is remembered fondly by many fans, as well. Rightfully so? Or did it just ride the wave of DOOM clones, even using the DOOM engine in this case?

Let's find out!

Joining hosts Martijn ("Tijn") and Florian ("rnlf") on this episode we have DGC members DRS (returning from the Karateka episode) and Wouter ("jefklak"), who's on the show for the first time.

[ download mp3 ] (101 mins, 115 MB)

Many thanks to DGC member Richard ("Pix") who helped produce the show, to DGC member Bernd ("console") who edited this episode, and to Bjorn ("TigerQuoll") for providing the game audio & music. Thanks to all who help us make this show possible, we can't do it without you!

< read full entry >



26 Mar 2025 // 5 Comments >
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