Interview: Hadrosaurus Software

Making commercial games for DOS nowadays is not a good business model, right? Hadrosaurus Software is hard at work proving this claim to be totally wrong. Their games Acronia and The Aching (which we played in July) are getting a lot of attention from the DOS gaming community, and rightfully so, we think.

Company founder Clarissa and The Aching creator Tamsin were so kind to take the time to talk to us about DOS game development from a technical, business and personal perspective and shared some interesting and funny anecdotes.

Enjoy!

[ download mp3 ] (101 mins, 116 MB)

We got help from DGC member console, who helped us out with editing this episode. Many thanks to him and all who make this show possible!

< read full entry >



We’re accepting donations now

Over the years we've been asked many times how people could contribute some money to the club. We always said that wasn't necessary and it still isn't, really. But we would like to move the server to a more reliable hoster with more bandwidth.

For that we need about €500 per year. The money will go towards the podcast episode and website hosting, as well as our Mastodon instance (for which you can also request an invite, even without donating anything ;))

Anyway, if you want to help us out, you can do that on our Ko-fi.

Thanks everybody who pushed us to finally do this and to everybody donating!



Stunts

The late 80s and early 90s were filled with "true 3D" polygon-based first-person driving games. There was Hard Drivin' in the arcade by Atari, Geoff Crammond released Stunt Car Racer, Spectrum Holobyte published Stunt Driver, to name a few. But the one game that proved to capture the hearts of many and remains being played competitively to this very day is 1990's Stunts (aka 4D Sports Driving), developed by Distinctive Software ("DSi"), famous for making such games as Test Drive as well as Grand Prix Circuit, which we covered in episode 2 of this podcast.

We dove deep into the world of Stunts to see what sets it apart from the competition and why it still has an active following to this very day. That's why we're excited that hosts Martijn ("Tijn") and Florian ("rnlf") are not only joined by DGC club members Rob ("Spoonboy") and newcomer Shawn ("DJ_HiP"), but also by two members of the Stunts forum over at stunts.hu. Lucas ("Cas") is the organiser of the Race For Kicks competition and has developed several tools and utilities for the game. Mark ("KyLiE") keeps a detailed list of custom cars on his website, has worked on custom cars of his own and helps out with hosting several Stunts projects. They're both keen racers and have been active in the Stunts community for years.

Enjoy!

[ download mp3 ] (184 mins, 211 MB)

We got help from DGC member console, who edited the majority of this episode. Many thanks to him and all who make this show possible!

< read full entry >



13 Sep 2023 // 3 Comments >

Speedball 2: Brutal Deluxe

The original Speedball from 1988 was already a highly acclaimed futuristic sports game, lauded for its action-packed arcade-style gameplay and superb audiovisual presentation. But when the Bitmap Brothers released the sequel in 1990 for Amiga and Atari ST they truly outdid themselves. Both horizontal and vertical scrolling at a blistering pace was an achievement rarely seen on home computers at the time, let alone combined with an excellent AI. It's still remembered as one of the Amiga's greatest games.

But less well-known perhaps is the 1991 PC port, also by Bitmap Brothers. How does the DOS version hold up to its famous Amiga counterpart? That's what we're here for to find out!

Joining hosts Martijn ("Tijn") and Florian ("rnlf") to talk about this game is DGC veteran Hannes ("MrCreosote") and DGC newcomer Jeremy ("ZorroBandito"), who both played tons of the Amiga version back in the day and know all the ins and outs of what makes this game great.

A big shout out to DGC member Niklas ("killershrew") who was previously on the Dark Forces episode and had planned to be on the Speedball episode as well. He's a big football games fan and we would have loved to have him on, but sadly he has suffered a sudden medical condition and is recovering from that for the foreseeable future. We all wish him the best and are thinking of him. We hope to see him back on for a future episode as soon as he his able. Take care, Niklas!

[ download mp3 ] (163 mins, 186 MB)

We got help from DGC member console editing this episode (again!). Many thanks to him and all who make this show possible!

< read full entry >



31 Jul 2023 // 3 Comments >

Discworld

The official Terry Pratchett-approved Discworld point & click adventure game has been pinned on our forums for over two years, as April 2023 would have been his 75th birthday, had he lived to experience it.

Although Pratchett was initially apprehensive about the project, after been shown early demos he gave his approval and by 1995 the game was released to much fanfare. It was a big production, with famous British actors and comedians providing the voices, such as Eric Idle from Monty Python voicing Rincewind, the protagonist of the story.

All in all a very interesting game and a good moment for us to check it out!

Joining hosts Martijn ("Tijn") and Florian ("rnlf") we have DGC veterans Richard ("Pix") and Esko ("FireFyte"), as well as first-time guest Ben ("PS_Garak"), who is an avid adventure game streamer on Twitch.

On top of this we received two lovely voice messages: one from Ben Chandler, the game artist who was also on our Albion episode, and James Woodcock who is both an adventure game fan and music composer, and made an enhanced soundtrack for Discworld which is compatible with ScummVM (see the link in the list below the post).

[ download mp3 ] (154 mins, 176 MB)

We got help from DGC member console editing this episode (again!). Many thanks to him and all who make this show possible!

< read full entry >



Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.