A quarter of a century ago I was playing the shareware version of Wacky Wheels, but I didn’t have enough tracks!
I ended up writing a couple of tools in Turbo Pascal, which allowed me to unpack and repack the wacky.dat
file, and edit a few file formats. The map editor was barely usable, but let me redraw some of the shareware tracks into more intricate shapes. To then discover that the path that the computer players would follow was in yet another file whose format I had to decypher. Got there eventually, but never completed the editor.
I’ll attach here the source and DOS executable to unpack the game files though, in case anyone feels like digging deeper. Run “data -
” (yes, that’s just a dash) to extract all files in a data
subdirectory.
Happy to chat about file formats, albeit I might not remember much.