Favorite Mods?
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TigerQuoll.
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watchfulParticipantMarch 27, 2025 at 1:32 am #9666What are everyone’s favorite mods or map-packs?
A few of mine are:
– Blade of Agony feels like Spear of Destiny (1992) was lovingly reimagined in some idTech 1.5 engine
– Golden Souls teleports the demons and Doomguy into the mushroom kingdom
– Brutal Doom: despite the creator being a bit problematic in his younger years, it’s a fun twist
– Smooth Doom offers smoother animations, as if it were made with buttery smooth sprites like those seen on the best of the SNES.
– Voxel Doom makes the sprites have depth while preserving their chunky feelingMarch 28, 2025 at 1:42 am #9667I’m a man of simple taste. My favourite WAD is Doom The Way ID Did.
Basically if you like the vanilla doom experience and just want more of that, this is the wad for you.
MartliParticipantMarch 28, 2025 at 6:09 am #9671A mate of mine recommended eviternity which I’m really enjoying so far: https://doomwiki.org/wiki/Eviternity
As a Seinfeld fan I’m also a big fan of Jerry’s apartment: https://www.doomworld.com/forum/topic/89093-seinfeldwad-jerrys-apartment-a-doom-ii-wad/
And I really need to try WooD: https://www.doomworld.com/forum/topic/100386-wood/
patrick_wdParticipantMarch 28, 2025 at 6:13 am #9672One of my personal favorites in recent years is Simon’s Destiny. A re-imagining of the original Castlevania as a Doom total conversion.
WesbatParticipantMarch 28, 2025 at 8:34 am #9675I have a thing for ancient Egyptian themes. OSIRIS is a TC that plays off the star gate idea. The levels are sprawling and detailed.
I’ve only last week discovered this but think it’s worth mentioning WOLFENDOOM is massive recreation of Wolf3D, the original levels, and also new missions of the author’s own devising. (Note this uses a custom version of Boom, which is provided in “The Original Missions” download and does work in DOS.)
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voxelParticipantMarch 28, 2025 at 8:36 am #9677I’ve been playing through total conversion Ashes 2063 https://www.moddb.com/mods/ashes-2063 which is really good, feels fairly modern and even tries to tell a bit of a story.
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kdrnicParticipantMarch 29, 2025 at 4:27 pm #9696in 2023 I played two very good WADs which are episode-wise (rather close) remakes, with added detail and difficulty, “Phobos Revisited” and “Deimos: Slight Return” episode I and II respectively.
Both very good and a way to revisit Doom afresh. They are from the same author. Included screenshots are from Deimos: Slight Return.
The level geometry is followed closely but there is still originality, which is a great achievement.
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Another good WAD in this vein of remaking Doom episodes is Doom the Way We Remember It. They are Doom levels remade from memory. All invoke a very uncanny feeling.
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I am currently playing through a WAD called “Nostalgia”. I am halfway through it. So far it is a good challenge, good looking levels.
It is a 2022 Doom 2 WAD.
It is described in Doomwiki:
“combines vanilla-style aesthetics with modern map design philosophies. Most maps are smallish in size, with a focus on easy-to-medium difficulty and fewer than 100 monsters. While level geometry and texturing is intentionally kept simple, the WAD contains many instances of environmental storytelling as well as occasional DoomCute detailing”
However, this betrays what the modern WADs/audience is like. Modern maps are large, with lots of enemies, very difficult. To me, Nostalgia’s levels are long enough, sometimes clocking at 10+ minutes, and hard enough that I gave up on playing in UV and resorted to HMP.
[1] https://www.doomworld.com/idgames/levels/doom/p-r/phobos-v
[2] https://www.doomworld.com/idgames/levels/doom2/d-f/deimos-v
[3] https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/d2twwri
[4] https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/nostalgiaAttachments:
March 30, 2025 at 9:11 am #9708Just finished playing Sigil, after it was mentioned on another thread.
I quite enjoyed it I must say. The levels looked really good, with nicely intricate sector work.
Despite the levels all looking really vast and epic, combat all somehow felt scrappy, desperate and claustrophobic in a really good way.Ammo felt like a commodity without being too sparse. I never seemed to be maxed on any type of ammo (apart from shotgun once or twice), but I also was never completely out of everything.
Difficulty was well dialled-in – always a challenge, but it never felt unfair or uneven.
In short, I’d say Romero still has it!I also like that he chose to use DOOM 1 as a basis instead of DOOM 2 – very bold, but right up my alley.
Also nice that it’s totally vanilla. I actually got it to play on hardware with a stock standard executable.
Of course it ran way too slow, and crashed very quickly when it ran out of visplanes…Next I think I’m going to play Legacy of Rust…
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