First impressions
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The game is really attractive, and now I’ve got the music working it’s even better! I had to re-install and select the Soundblaster (not the MIDI option).
I like that one of the first things you see is this menu, plunging you right into the deep end: 
Decisions, decisions!
I opted to go with a slightly magical thief character. With no name, apparently. Does anybody know how I can hack the save file to change this? 😀
After wandering around and looking at many interesting things, I spoke to this guy about some bandits. I have to say the animations are pretty impressive even today.
Unfortunately then I ran into someone who was less helpful. Let this be a reminder to save often, kids!

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TijnKeymaster
Podcaster
Haha, I think this is a typical first impression at this game, toasty 😀
It’s definitely a good idea to save often. That’s a thing in most Sierra games and QfG is no exception.
I think picking a magical thief is definitely one of the most interesting ways to play the game.
I’m currently playing the EGA version with a magic user character who has some thieving abilities, which is sort of the same thing 😀
You’ll die in combat for a while until you get its rhythm.
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