Try as I might, I can’t muster up the enthusiasm to push past more than a few levels of this game. A few things stick out as problems:
Too many hit-scan enemies, at too many elevations, for a game without good mouse-look, or good sound cues. Wolfenstein’s cramped tunnels reduced the number of angles that enemies had on you, which is a better fit for the engine.
Lives + saves are a bad combo, especially since large amounts of each level seem to revolve around searching for extra lives. If you can just reload when you die, you’re incentivized to just find the quickest way out of the level instead of searching for hidden nooks of ankhs.
I found myself unreasonably mad that you couldn’t ESC out of the menu, and had to manually select “Resume.”
Got tired of areas that looked like Romanian low-income housing projects infested with trampolines.
Too many pillars and things where the enemy soldiers could shoot me, but my shots didn’t seem to connect.
Things I liked:
No limit on bullets adds to the “action movie” vibe.
For a 1994 game, the character sprites held up at a distance better than 1996’s Eradicator, in which I frequently thought that distant enemies were chairs.