The latest episode about Frontier reminded me of Daggerfall, since it’s similar in its open-endedness and lack of forced objectives. I’ve been replaying it with Daggerfall Unity lately and it’s a blast with all the new mods.
The dungeons are absolutely massive and there are hundreds of them, maybe thousands. It gets a bit samey but I’ve always appreciated the ambition even if it wasn’t all perfectly realized.
None of the later Elder Scrolls games are anything like it and take a more game design oriented approach to scale, trying to create the illusion of large towns and countryside instead of just making them large. This makes sense, and most of the world in Daggerfall is uninteresting and empty. but I think the fact that its there at all adds a lot to the immersion.
Some guy on YouTube made a 70 hour video series of him just walking from one corner of the map to the opposite…