I’ve always been impressed by the Ultima Underworld engine – it came out a month before Wolfenstein 3D, yet had a number of advanced features even Doom didn’t have – angled floors, swinging doors and fully 3D objects come to mind.
Well, I was playing Tomb Raider II yesterday, and realised how similar, on a surface level, the UW engine is to the Tomb Raider engine.
They are both grid based (TR hides this very carefully, but if you pay attention all walls are at right angles), have angled floors, some 3D in-game objects and some sprite-based objects.
Not really sure what my point is, but just thought it would be fun to discuss.
[edit]Of course, I’m pretty sure that UW uses ray casting, and I highly doubt that is the technology used in TR…[/edit]