CarlosTex

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Viewing 9 posts - 1 through 9 (of 9 total)

  • CarlosTex
    Participant
    in reply to: Greetings from Portugal!! #9465

    It can be. I calmed down eventually, and only kept to the things i thought were unique and worth to keep.

    But yeah it’s so nostalgic to enjoy the stuff with the old hardware, the magic kind of fades a little without it.


    CarlosTex
    Participant
    in reply to: Who wants to be part of this? #9462

    I hope this is still on the plans, i would have to say a lot about this, DOS hardware is my jig.

    If i had to choose one area of “expertise” i have really a lot to say would be Sound / Soundcards during the DOS days.

    This is a very interesting “spin-off” kind of thing that i hope y’all haven’t given up on.


    CarlosTex
    Participant
    in reply to: Ultima Underworld Music/Sound #9461

    @tigerquoll

    Yeah if you are playing on real hardware then might be harder to get the full experience. A real Sound Blaster Pro 1 or a Pro Audio Spectrum are difficult cards to get. The PAS is specially uncommon and commands a high price. I have both and the PAS is by far the superior card, although yeah a Sound Blaster is a Sound Blaster. The original PAS however being early to the Sound Card party back in the days did get a LOT of support.


    @firefyte

    Yes it did translate to the sequel. UW2 still uses AIL2, although for some reason they changed the standard filenames for something else. I haven’t checked UW2 in detail.


    CarlosTex
    Participant
    in reply to: Dune (CD) #9453

    Ah, i have to add this… Duncan Idaho weirdly looks like Kim Jong Un…


    CarlosTex
    Participant
    in reply to: Dune (CD) #9452

    Fantastic game, very typical french DOS game design. It more or less follows the 1984 David Lynch movie, being a mixture of strategy and adventure.

    The soundtrack…is the most amazing use of FM synthesis ever on a DOS game. It is athmospheric, ethnic, to the point of seeming to play the DNA of Dune and whoever lives there.

    I have an Adlib Gold clone (Goldlib) with the surround module, and this was the card where the soundtrack was most optimized for. It is just amazing!!

    The CD version includes complete voice dialog, and pre rendered sequences when travelling. The voice acting is actually decent!


    CarlosTex
    Participant
    in reply to: Red Baron Dynamix #9451

    Red Baron ia an absolute classic. The dynamic campaign style is awesome, allowing to fly for the Allies or Germany. You progress in your career, eventually might be able to get your own squadron and fighter of choice.

    I recommend to use the xbaron patch for this game, made by a guy called Rob Church, back in the 1990’s. The patch introduces a frame limiter and several joystick improvements.

    This is one of the great flight sims for DOS, hours and hours of fun!


    CarlosTex
    Participant
    in reply to: Star Fleet II: Krellan Commander #9450

    This is a good game for everyone that loves space games. I actually wrote some code for Trevor Sorensen (game developer) for the 2.0 version SpaceGameJunkie mentioned. I wrote some asm code to avoid CTRL + C abruptly terminating the game back to DOS, by basically reprogramming the software interrupt to do nothing when the combination of keys is pressed. It was easy to press it by mistake, which was not a problem on DOSBox but a huge on on real hardware.

    I think i’m uncredited but, no one can take that away from me. Cool game!


    CarlosTex
    Participant
    in reply to: Legend of Kyrandia #9449

    I love this game, and have so much to say about it! The graphics are wonderful, the fantasy setting, the music, my God the music!! Total soundtrack masterpiece by Frank Klepacki.

    This game is often very criticized, but i would put it above ANY of the Sierra King’s Quest games. And i’ll stand by it. It just makes me wanna be a kid again, and play it for the first time!


    CarlosTex
    Participant
    in reply to: Fleet Defender (Microprose)(1994) #4088

    Actually Fleet Defender steered away from the older MPS Sims, it’s not player centric, and while missions are not randomly generated there are loads of variables that introduce a lot of randomness and variation to the same mission. So its pretty common that a familiar missions play differently every time.

    Let me give an example: on the El Dorado Canyon campaign there’s a specific mission with a pair of Lybian MiG-23’s that might or not do a high speed low altitude cruise missile run against out carrier. You can be flying back home and arrive in shock only to discover your carrier has been hit.

    Sometimes you can watch planes from other nations clash. It is quite common to watch Greek and Turkish planes skirmishes, and in the North Cape scenarios neutral Swedish Viggens can intercept you, other friendlies and even the soviets. If you don’t leave Swedish air space they’ll shoot.

    The game is pretty accessible in easy mode, but you can customize the difficulty really well. Setting everything to Authentic mode is very hardcore and realistic as the simulation allows but also extremely rewarding.

    When playing on Authentic mode the learning curve is really steep. Keep this in mind: until the release of the DCS F-14 module, Fleet Defender was the most complex F-14 simulation ever.

Viewing 9 posts - 1 through 9 (of 9 total)