firefyte
Forum Replies Created
-
The top slots are called shoulder slots, you can put your map and torch/light source up there. Or whatever you want for fast access.
@Pix
If you need help with IRC, just reach out in some way, maybe we could also both help if needed.Just completed the sequel, and it was a lot of fun and was fairly interesting as well. Recommend it!
Looks like Pelit gave it an 85 https://www.pelit.fi/artikkelit/merchant-prince/
https://www.pelit.fi/artikkelit/machiavelli-the-prince/The latter concentrates on cosmetic changes and remarks that it works better with two human players.
According to this page, the X-Files episode in question:
https://www.imdb.com/title/tt0751199/Features: MDK.
Here’s also a link to how to get the gog version working on DOS:
https://www.gog.com/forum/mdk_series/mdk_1_patches_for_gogThis was later patched in ‘F2 to save’, by itself and in all the 3D patches, I think.
In relation to the magazines, they ran a lot of ads to explain what mdk meant, such as ‘mounties demand kangar8oa’, if someone has a few of these, it’s worth showing how much this was advertised.
Has someone tried split screen via proton/steam?
I also think Pix mentions one of the key points of the game:
1) it’s for kids
2) it’s casualIt’s not actually hard unless you grind, it has no realism, and basically it’s a hold button and press left/right/handbrake/(shoot), it’s not even trying to be a game that takes itself seriously.
I had a good time, completed all the cups (not on the hardest, although I’ve done that grind).
There’s a lot of themes that aren’t purely for kids, you have hedgehogs on toilets, with a gun, etc.There are a lot of fun elements, and considering there weren’t really any good karting games around this time on PC (I also have a stupid amount of time playing Superkarts).
There’s fun modes with VS and 2-player as well as the duck shooting mode, time trials, etc. So there are multiple game modes, and as was usual around that era, you get a game, and you need to play it to death, which actually takes a long time.I plan on testing 2-player at some point with someone else, so we’ll see if that has the same shine it used to.
Ok, this thing has opponents shooting, and what feels like at least one sound effect stolen from Doom.
It feels different, plays different, don’t think they copied/stole/licensed the engine.
I also looked into a CD release, and that even seems to require win 3.1 to install (despite it being a DOS game).
The place where I found a lot of fun with this game was local multilayer. As a challenge, I have, in the past, actually grinded to win the hardest difficulty winning all the races. I think solo I liked the shootout modes better.
I almost forgot, when doom scrolling through the book of faces, I was reminded of the other ending if you don’t do something at the end, gotta go back and do that!
Pretty much, it doesn’t matter what you do, they will pass, even if you’re only in second.
I ran into an issue playing the FM Towns version, in that it didn’t even support keyboard fighting, so while it was my choice for the fists-route, I just chose to ‘cheat’ my way through.
Loom was their first talkie, although far inferior to FoA, being more comical by any latter standards. But having done Loom and this, it was easy to move on to DoTT.
Actually there are multiple puzzles for the lost dialogue, so if you want to replay that bit go for it.
There are very minor differences later on in Atlantis on the paths, having just played through fists and wits (team next), nothing really notable.
Pelit from Finland gave it a 92 back in ’92.
https://www.pelit.fi/artikkelit/indiana-jones-the-fate-of-atlantis/‘Feels like a real Indy-movie’
If you do play it with SCUMMVM, the community has put in a lot of effort to improve compatibility, so download the latest off the website. Or you can use DREAMM.
I was thinking of possibly doing all three, but most likely fists first, as it’s been the longest since I have played it in that way.
Someone linked this on a discord:
https://github.com/deathkiller/jazz2-nativeDon’t know how well this works.
Honestly, there are a lot of internal references in the games, so it might make it less enjoyable, or just missing things.
Despite that, and the second title having references to the first one, I would suggest the second game, as it isn’t as cruel as the first. The first one requires a walkthrough or to be very patient and a fan.
Noir is more disconnected(I have only read 2 books) , but has a lot more witty and good dialogue compared maybe to the first two.
And now I’m done with Noir. Which is odd, as I remember playing this a long time ago, and up until I played it now, I didn’t remember playing it.
The second and the third game stand out as much better games (albeit the third game feels really linear, and has some bad gameplay qualities). The banter in the third game felt better, along with the rest of the writing.
Pelit-magazine, Finland:
Discworld:
Score: 92
‘The puzzle side is very tricky and offers plenty of challenge. Sometimes the solutions are a bit far-fetched, but they can be forgiven when you take into account the world and characters of the game.The test-version was made for reviewers with a million ready saves, and no possibility to save yourself or change settings. There were even a few bugs, where the game crashed if you clicked the wrong spot on the screen. The most annoying bit was the speech being cut off after a few words. Hopefully the bugs will be fixed by the commercial version.’
That last bit is quite interesting.
Discworld 2: 82
Discworld Noir: 88 (PS1: 84)Completed the second game (again, because I remember it now), and it was definitely a fun experience.
Worth a play by itself, even if it has references to the first one!
This game is just as frustrating as I remembered, yikes!
I got half way through the start and then just went for the UHS-walkthrough. On to the second…
There’s so much wrong with this game, and yet so many things that they did right.
On to the second game!
I just found out they’re making a ‘remaster’ of the game, can’t wait!
https://www.gematsu.com/2023/01/terminal-velocity-boosted-edition-announced-for-consoles-pcIt’s one of the better ones, although I consider the Tex Murphy titles to be slightly superior.
I also ran across this while looking for a fan patch:
https://store.steampowered.com/app/463530/Empires_of_the_Undergrowth/Looks like a spiritual successor, but it has been in dev for a long time.
Honestly having played just the tutorial and a bit more, I think most of everything should be autopilot and not too hands on with Yellow.
I do suggest concentrating on expansion and nest digging (not too deep, as rain raises the water level), once a patch is available.
This would mean that adjusting the worker/breeder/soldier ratios are the first thing to do, and pressing the ‘mating’ button in the overview.
It looks like (in my full game) the doghouse is where the reds have their ‘stronghold’, so expanding there might be rather tough if you choose to go straight at them.
Otherwise, just relax and enjoy, I don’t think this was ever meant to be a ‘war’ sim.
Also, the in-game tutorials and guides seem good.
It might be even more enjoyable to know what you’re doing and spend your time finding things in the game vs. going in totally blind. Even still, it was A LOT of fun going through.
Apparently, the source code is archived:
“The Strong National Museum of Play in Rochester, New York, USA has complete source code for The Last Express, but it can only be accessed on-site.” (SCUMMVM wiki)Unfortunately it crashes hard on scummvm, so it’s not playable yet.
Oh boy was that a train ride!
I am wondering why I never played this title, maybe it was just not a title I was looking into then, but it sure took me on a ride this time.
Music is fantastic as well as the audio direction. There is obviously a lot going on and you can sort of learn all the details of everyone, and read more into the lore.
Some sections feel extremely time-critical, and I found multiple ways of doing things, and lingering about on the longer segments, and getting a bad ending or seven along the way. This also ended up as a really stressful towards the end, not knowing if I have enough time to get stuff done, or if I forgot something and then I would have to go back 2h.
Even still, the story was compelling and it does warrant a playthrough or three. I did end up standing around and waiting sometimes, which was a bit frustrating, didn’t find a mechanism to speed up time (even for a bit), but I did like the double-click move and rewind mechanics, although sometimes it is unclear what you actually should do, requiring a bad ending or two or a full location rewind to experience what you wanted.
The game is very interesting on how it accomplishes much in such small (physical) space. I didn’t mind or care for the rotoscoping style, at some places it was really nice, others it was more meh.
As pix says, there is a lot of soaking in the atmosphere, and some of the characters are blatantly obvious as to who they are.
I can’t wait for the discussion of this, also need to check the other threads for more opinions &c. I can also see why this has been top on many adventure game rankings.
I played this years ago with a thrustmaster WCS (mark 1 that worked like a keyboard) and joystick, and it wasn’t all too great back then, I preferred ‘only’ keyboard.
If you use dosbox, you can just remap everything to wherever you want, so remember that!
Here’s a resource we found today, with all kind of requirements for jobs, etc.
https://jonesinthefastlane.fandom.com/wiki/Jones_in_the_Fast_Lane_Wiki
I played this long ago, so I am biased, but it can be a lot of fun with friends, and that’s pretty much how it should be played.
Ask me randomly on IRC if you are up for a game (via steam).
I agree.
Out of anything that’s not a direct arcade copy or Tyrian, I would probably say Raptor is the best, but not without flaws.Beat it out of spite again, really not that hard, unless you ramp up the difficulty level.
I just wish there was a lot more to the game.
I played this for the first time just now.
There’s a standard arcade learning curve on the game, figure out what works, where enemies come from, and then you learn that you can mash alt to shoot faster and the first level was a breeze. The second level seemed much more difficult, might go back to that one later.I can see where this game is coming from, especially in the era, but having played it again now, it didn’t really feel like that much of a challenge once you get geared up.
It does feel like some of the arcade games of the era, but I think some earlier and later titles did this much better, with greater variation and more interesting features (totally not biased!).
Dang, that’s really neat!
Also, we had WordStar on our CP/M, parents used it for translation work.
Also free on gog:
https://www.gog.com/game/openttdI remember buying the original game on CD for 1 euro to get the resources for openttd, WAY BACK.
I retested it a bit with a full inventory (late game) and the only way to make it scroll all the way right is to pick up an object on the right edge of the inventory and put it back in, scrolling left doesn’t seem to be a problem.
All kinds of keyboard inputs don’t seem to help. Don’t have the manual, so really hard to check.
Interplay owns the rights, as it bought out Virgin Interactive. So yes.
It looks like you should be able to scroll left/right when the cursor is on the edge, but I found it very unreliable.
There is a way to trash extra items.
Ok, I’m done.
Besides the slightly unexpected deaths, I made it through with 4 game overs along the way.
The speech is decent, music is nice, but otherwise it feels a bit repetitive in some places.
The inventory scrolling was tricky, but it does give you the tools to manage your inventory.It was a nice 5-6h, remember to take a long look at the world map.
If you need a hint, ask on irc 🙂
I vaguely remember this game, but my first reaction was ‘give Myst it’s engine back’.
It is a bit vague with the ‘you maybe can click here’ spinning box, but after my first game over a few minutes in, I think I’ll play a bit more and see how it feels.
I played the pants off this game, great fun!
I have played the 2013 release for a few hours, it’s nothing like the original.
I’m in, probably!
But I can bow out, if you want someone else for a change.
Plenty of other adventure games this year!
“I knew Hoagie had to mail a letter, but wasn’t sure why it wouldn’t work in the present.”
I know that the stamp is a pony express stamp, so it wouldn’t be valid in the modern era.
I’m wondering what the most complex thing they managed to do with SCUMM and if there was something they wanted to do, but couldn’t (until say a later version).
I got it to run, had to run the installer as admin.
This is the 1.4 version of the LucasFan MMD (which was the only download I quickly found).
The version in the dott remaster has multiple save slots, can’t remember about the dos version.
The floppy version is also unique by having copy protection, which is absent in the CD version (I mean, who would copy a CD?).
The remake does have hotspot highlighting.
Some of the puzzles are esoteric enough that they require knowledge of US history, which isn’t ideal. Others are really trial and error, or guided by subtle lines by looking at things. If you tell us where you are, we can nudge you in the right direction.
Luckily you can exchange items quickly by drag/dropping.
You can go into the settings menu to find all the stuff, also, you can play it with a controller (WHY?).
Hi Rambutaan,
Yes, you can send a link or the message to us at club@dosgameclub.com
I’ve played it, you can use the original graphics, sound, etc.
You can also have the new graphics with a verb interface.
It has longer load times, but you can sort of extract the old version and play it on scummvm (doublefine explorer).
If you want a more authentic experience, I would more go for a scummvm or authentic dos release (the floppy version had copy protection!).
I’ve beaten this, but with a walkthrough.
Also for those interested, there are two endings, you’ll probably save enough to figure out both.
No, Doom was always limited to 4 players, RoTT could do 11, and Duke 3D could do 8, I think.
This page states that there’s a patch for the windows version for modern PCs:
https://ecstatica.fandom.com/wiki/Playing_Ecstatica_on_Modern_SystemsThis is the only thing I could find online:
https://www.wcnews.com/news/update/13770No ratings, however.
I’ve played it ‘way back’ as well as the remake that was released later. It’s a lot of fun, but very cerebral in some of the puzzles.
I prefer GK2, for some reason, as the story felt better, or something.
The controls were a bit sticky, and it does get progressively harder into jill3, but otherwise rather enjoyable, despite having a softlock at one point.
I liked that you could death warp and hold shift mid-jump to jump again.
All the references to Tim 1992 and Epic Megagames was a bit much.
Also, the sound effects were blatantly reused in Epic Pinball.
That’s another game off my backlog.
Just map the axes and everything in the keymapper, should be fine!
Yikes, seems complex:
https://www.wcnews.com/techsupport.shtml#wc1Finnish magazine Pelit gave 1 a 92, and 2 an 88:
https://www.pelit.fi/artikkelit/gateway/https://www.pelit.fi/artikkelit/gateway-2-homeworld/
Gateway was rated as: ‘One of the best adventure games of 92. It will take up the remaining bits of your free time.’
Gateway 2 was criticized for having too many time-critical puzzles (like the start!), so you can’t just relax and figure things out, but have to save/die/load.
You can just edit the legend.ini file to point in the right location:
KEYBOARD=NORMAL
MOUSE=MOUSE
FLCDATA=C:\gateway2\
GAMEDATA=C:\gateway2\
PICDATA=C:\gateway2\
VOCDATA=C:\gateway2\
SAVEDATA=C:\gateway2\I tried various things, but I’m pretty sure there’s nothing in the 2nd puzzle.
Hey, I spent a good 10-20h. I did go back and do a quick-clear of gateway 2 in about 1h. The passcodes change, so it’s worth remembering those the first time you’re told.
I used dosbox-ece to set up MT-32 emulation, and here’s a comparison:
https://www.youtube.com/watch?v=iamTrlJ4CbYThis bit was a tad confusing, but there are queues as to what to do, you’re having the correct hunch with the sack, but the sack itself is not enough…
Archive saves the day:
https://archive.org/details/msdos_Z_1996
Demo?
https://archive.org/details/Z_1020I remember some early version having a bug, so check if there’s a patch around.
I actually talked with my mom, who’s a sci fi buff, and she said she didn’t really like Fredrik Pohl’s writing.
Having little-to-no time to read, I think I’ll skip.I enjoy puzzles and it was much more fun vs. a parser game (KQ walking off a cliff) and more engaging than a pure text adventure.
Most of the game(s!) is self-consistent regarding puzzles, not really requiring that you have anything other than what you started with going there, or whatever you find there.
The endgame is much more difficult and takes more time and thought vs. the start, so keep at it!
I think I hit around 10-20h.
At least the game doesn’t outright softlock you or kill you without a restore or undo.Yes. (I think)
There were also individual releases of some of the tables (as per moby games), doesn’t make all too much sense.
I did eventually ‘cheat2win’ and activate the android, just so I could see what happens, after years of playing the table.
It has a bunch of elements that you can add to your table, and then you can play the table.
Extremely basic, and very similar.
I remember playing HOURS of this game, getting really good at the Abyss table.
Don’t forget it has the Psycho table, that allows you to visit other tables.
It’s worth a play, entertaining, but not a 100% authentic pinball experience.
Pinball Deluxe (http://pinballs.50megs.com/html/deluxe.html)
Royal Flush
Eight Ball Deluxe
TristanStar Trek Pinball (three tables)
To Boldy Go
Qapla’
Nemesis (multiplayer table)It might also be worth posting where you can get some:
https://www.gog.com/games?sort=popularity&page=1&search=pinballThere’s the Pro pinball games and the pinball dreams games, as well as Epic Pinball.
Psycho pinball:
https://archive.org/details/msdos_Psycho_Pinball_1995Psycho pinball was fun, it had a multi-table feature going from one table to another.
Finnish Pelit magazine has two reviews, one from February, and one from April 1995:
https://www.pelit.fi/artikkelit/descent-4/
https://www.pelit.fi/artikkelit/descent/One gave it a 90, another an 89.
Some interesting points:
Drop-in-drop-out multiplayer.
There was a descender-bot on irc to get connected to randoms to play.
It worked fine on the reviewers 486/50 with an ISA graphics card.
‘More fun to blow a demon with a shotgun than shooting non-descript robots’.
At the time was listed as the #1 PC game in some top 100 list.
‘Doom and others, after descent, feel a bit…flat’.Plenty of epic games then this year, with worms, (nomad), descent, system shock, should we schedule civ for vacation time?
I agree, I thought I’d throw it out, since we talked about it on IRC.
Timeshock was also available for DOS, I think the third game was not available for DOS.
Played a ton of timeshock back in the day. These were realistic pinball sims, as opposed to the more ‘fun’ ones, like psycho pinball, pinball dreams/fantasies/etc. and epic pinball (to name a few).
The archive version is listed at 50000 cycles, seems less nuts in the menus:
I only found the 2097 manual: http://files.replacementdocs.com/Wipeout_2097_-_Manual_-_PC.pdf
If you need help with the game on archive (for any reason), ask in chat!
Manual: https://dl.myabandonware.com/f/mkw/WipEout_Manual_DOS_EN.pdf
Buy here:
http://www.the13thdoll.com/preorder.phpAdditional note: you need to max cycles at 15000 in order to avoid graphics corruption. I still get some screen tearing, but still trying out various ‘vsync’ options.
Also, the 1.3 patch supports SB16, so I would almost recommend that anyway.
The 25th special version lets you skip animations, which was useful on my play-through for this month.
I agree that there are a LOT of tedious long-winded puzzles, but then the same can be said for the 11th hour.
It’s partially content by delay, rather than pure content.
If you seem to have problems with the volume, check out the 1.3 patch (the gog version runs on 1.2!), and use alternate sound blaster drivers. I had the game set the SB-mixer volume from 100 to 6 at startup, and this maybe fixed it.
OR do what the FAQ says: set music to adlib and speech to sb.
Also, to add, it doesn’t run really well on dosbox ECE, with plenty of graphical glitches.
Yes, the issue was that I couldn’t find a free tool to stick the audio in the bin-file, so the instructions are rather convoluted.
The version of 11th hour I remember having didn’t have that clock, so definitely limited.
I think we had the white-box (cheap) virgin release of 7th Guest, so can’t remember too many extras.
In all my playthroughs, even back in the day. I skipped the microscope via the sitting room(?) book.
The game offers a way to skip it anyway.
At least if you buy the special version on gog, you get the classic versions with it.
This is my second speedgame at the moment, highly recommended, but I might defer it until later, as we’ve done Monkey Island recently.
The atmosphere is, however, much more serious.
This was just released:
https://www.gog.com/game/the_7th_guest_25th_anniversary_editionMarch 13, 2019 at 3:01 pm in reply to: Under a killing moon, or something else from the fmv adventure era. #2334Don’t think I got stuck, it just crashed dosbox.
Overseer and tesla effect are good additions to the series.
March 11, 2019 at 2:42 pm in reply to: Under a killing moon, or something else from the fmv adventure era. #2326UaKM doesn’t have multiple endings, neither does overseer (I might remember wrong), I still haven’t finished TPD, as it crashed last time I played it a few years ago.
Finnish magazine ‘Pelit’ gave it a 91:
https://www.pelit.fi/artikkelit/master-of-orion-ii-battle-at-antares/
“Even though MoO2 is an excellent game, it doesn’t steal the ‘classic cape’ of its father. The balance has slid a bit too much towards micromanaging. Nevertheless, it is definitely worth buying.They also say that the US release 1.1 was really buggy, but the Euro 1.2 was much better.
Finnish ‘Pelit’ magazine has one review and one historical look:
https://www.pelit.fi/artikkelit/alone-in-the-dark-4/https://www.pelit.fi/artikkelit/alone-in-the-dark-historiikki/
Also a retrospective:
https://www.pelit.fi/artikkelit/legendaariset-pelit-alone-in-the-dark/I can translate these, if someone wants.
I just read that it might be possible to do multi-player via dosbox, so put that on the list.
Phantasmagoria was something I never got into (despite actually owning it right now!) (it’s for windows :P), but 7th Guest and 11th Hour were more my favorites.
September 13, 2018 at 2:52 pm in reply to: Favourite Gags and Jokes? Heavy spoilers, potentially :-p #1890I think in most versions you can use ‘.’ to skip dialogue.
September 13, 2018 at 12:06 pm in reply to: Favourite Gags and Jokes? Heavy spoilers, potentially :-p #1888One of my favourite things was all the notes scattered around monkey island, and how some of them appeared only after an event. Also, the inventory name keeps changing as you collect them.
As someone who has played through all of them, I’ll chime in on MI2:
The basic ‘not mega monkey’ difficulty wasn’t that bad, it was fairly easy to follow, but the developers in the special edition of MI2 made it so that you had to run around every island to fully complete a puzzle.MI3, for me, always felt a bit more polished (and Murray was always my favorite) vs. the earlier ones, while I preferred the ‘rougher’ look of Guy.brush in MI2.
Tales is really a spiritual successor, with the same world and characters, some of it was fairly hard, but otherwise quite worth the 1-2h per chapter. This of course after playing the Sam and Max sequels.
Having thrashed various versions of Monkey Island, I always preferred these over Sierra adventures for their forgiving nature. Monkey Island had better humor and the fact that taking a wrong turn didn’t kill you (Space Quest, anybody?).
There is a slight attention to detail that is quite fantastic, even going as far as the vultures that like to circle you on Monkey Island(tm). Some puzzles are stupidly difficult to figure out, at first, but that’s the way of an adventure game you can otherwise complete in 30 minutes if you ignore all the story and neat stuff hidden around (like skipping the guard in town in the last bit).
Overall Monkey Island, even as a series (not MI4, really), stands out as a benchmark of what point and click can be, as its best.
P.S.: I do own the Tales of Monkey Island Tankard
The opening credits seems to be unskippable and ‘new’, but otherwise it works exactly the same as the CD Enhanced VGA version (including +/- text speed and keyboard shortcuts for verbs).
The graphics and audio are the same as the vga enhanced cd version, or some version very similar. I can check later today.
Depends a bit on the difficulty level (higher = higher enemy HP), but you can watch our speedruns of story mode (on easy) to get an idea.
What you might want to do is find some secret levels, collect fruit/gems/etc. and just try different weapons. Also, the generator is key, as some higher tier weapons will just eat your power and you’ll be stuck with a low rate of fire.
Nope, it was never released by itself, it was always a bonus game. I think there’s a hint in-game during playthrough that directs you to the game.
I think there’s also a way to start it directly from the command line.
One thing that sometimes you don’t notice is that you can upgrade your weapons in the story mode store (arrows right/left on the keyboard, or in the panel under the ship display).
It really doesn’t get hard until episode 4, so keep going!Hi everybody,
I played the shareware version of Tyrian (non-2000) to death back in the day, and enjoyed the life out of it too many times, clocking possibly over 1000 hours over ‘forever’.
The game itself is a great top down shooter, after playing such classics as Raiden and Raptor, you should be just at home in ‘arcade mode’.
The story itself is rather interesting, as far as that era goes, plenty of tongue-in-cheek along the way.As Darpey mentioned earlier, I was the first to really speedrun the game and make the routing, which is from the rule ‘pick a game you really love’ (unlike speedrunning Loom, which was due to a conversation).
To ‘complete’ the game… just keep playing, learn the patterns, learn what you can do, and just shoot everything that moves. Also, to test your skills, once you get to a boss, just spend a lot of time avoiding. The shield regen also depends on your power, so if you stop shooting, you have more power for your shield. Check Darpey’s or my speedrun for a commentary on the gameplay and the game.
There are a lot of gameplay mechanics and ways to play in Story mode, which is great.
P.S: Don’t forget to play “destruct (type that in the main menu)”. A bit of Scorched Earth all over again.