Katsumoto
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KatsumotoParticipantMarch 11, 2025 at 10:09 am in reply to: What’s your DOOM origin story, and what Myths did you grow up believing? #9544I love this. I only ever had the shareware version of Doom, which I played on my dad’s 486 SX. My best friend’s dad had a 486 DX and the full version of Doom (and later Doom 2), so of course I tried to spend as much time as possible over at his house.
My parents and his parents thought it was all entirely innocent fun, amazingly enough, and even though we were only 9-10 years old, they were happy for us to play it so long as we occasionally broke it up by spending some time outside too!
Being rather young and quite rubbish at games back then, we most often played with god mode enabled. To my adult mind now that doesn’t sound quite so much fun, but we absolutely loved it – just exploring the levels and being amazed at the “3D” architecture totally blew our minds.
I have continued to play Doom throughout my life since (obviously I now own the full version on pretty much every platform it was ever released for – including, yes, the SNES!), and I think I can confidently say it is my favourite game of all time. The amount of new content that is still being produced (including by fellow DGCers, judging by some of the other threads here) is just amazing to behold, really.
(You may wonder why my profile pic is of Kyle Katarn. Well, Dark Forces may not be my favourite game of all time, but it is definitely up there – plus, someone already has Doomguy as their profile pic!).
KatsumotoParticipantWas about to start my own thread for this but saw this one just in time!
This PC Gamer article should do a better job than I can of selling why this game deserves a spot on DGC https://www.pcgamer.com/saturday-crapshoot-spycraft-the-great-game/
I was around 11 or 12 when this came out and the idea that there was a game where you played a proper spy, and that the game had input from actual ex-CIA and KGB honchos, blew my mind.
KatsumotoParticipantI’ll add my vote for Toonstruck. Another game that everyone in the press raved about and yet no-one bought (myself included, so would like to try this for the first time with the club!).
KatsumotoParticipantHey gang (yes, I’m still here – just being a massive lurker). I don’t have a proper scanner, nor am I particularly good at HTML, but I have uploaded some pretty horrible scans from PC Gamer UK March 1997 onto Mastodon (you will probably need to open the images full screen for them to be legible).
Interview with Dave Perry: https://dosgame.club/@Katsumoto/112619829926185079
Review:
https://dosgame.club/@Katsumoto/112619859284298378I think calling this review “mildly hyperbolic” is being generous (“a work of genius”?), but I’ve definitely had some amount of fun revisiting this one.
KatsumotoParticipantI was thinking of suggesting Champ Man 96/97 but see it already effectively has a thread. Seconded! The game that got me into football, and is still going today under a different name. Would certainly be something different!
KatsumotoParticipantThat PCG review above is particularly notable for being written by one Gary Whitta, who later went on to write the movie “Rogue One”, which is basically a re-hash of the first level of Dark Forces. Zany.
KatsumotoParticipantDon’t forget that you can hold right clock to scroll around much faster. Doesn’t really make up for lack of mini map, but it is definitely better than nothing!
KatsumotoParticipantReally informative, cheers! I don’t think I had even appreciated that Mercenaries was a different game lol. Looking forward to booting this up later in April.
KatsumotoParticipantI would like to second this. Such a unique atmosphere (especially with the innovative use of audio), and I still remember the intro sequence vividly to this day.
Here’s a feature RPS did on it a while back:
https://www.rockpapershotgun.com/retro-space-hulk(and by a while back, I mean 2008 – 13 years ago 😮 – almost as old as Space Hulk was when that article was written, but not quite!).
KatsumotoParticipantI believe the one way signals were the key change introduced by TTD (well, alongside the new scenery types like “Arctic”, and the new names for all the vehicles).
It does rather restrict your ability to create the really elaborate networks you can build in TTD! It’s been… literally more than 25 years since I played non-deluxe (THE HORROR) but I seem to remember you either just had to have a single train per track, or run two tracks in parallel but with multiple passing points along the way (trains can use these to turn around if they end up going completely the wrong way for whatever reason).
KatsumotoParticipant
KatsumotoParticipantI’d second this! Such incredible atmosphere and well ahead of its time in so many ways.
KatsumotoParticipantThat’s a great summary of the manual, thanks!
If anyone knows how, on initial startup, to load a previously saved game without having to click through the whole introduction first, that would be a great additional tip :).