M2tias

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Viewing 4 posts - 1 through 4 (of 4 total)

  • M2tias
    Participant
    in reply to: We're going to need a bigger boat…. #2301

    I need to try NBlood. I’m not sure if Blood is actually that fast of a game or if dosbox is running it too fast :/


    M2tias
    Participant
    in reply to: Racing games! #662

    Yeah, I forgot to mention the name 😀
    I think I saw GTA suggested already!


    M2tias
    Participant
    in reply to: KKnD: Krush, Kill ‘n’ Destroy #656

    Oh yeah! I remember thinking this game was so cool. Another RTS that came to my mind is Z. It has a bit more unique graphics style and was release a year earlier.

    I agree with rnlf though, that there’s no rush for another RTS. But it’s good to have lots of suggestions. 🙂


    M2tias
    Participant
    in reply to: Level design #156

    I played through the first episode trying to look at it with new eyes, because I don’t like the map design. I’ve never really hated the game. In fact I think it’s amazing how well it’s aged.

    Then I came here and read your posts and realized why I hate the map design. It’s because I saw that exaggerating picture Tijn pasted.

    You can’t compare Doom to Call of Duty. It’s like comparing some old classic novel to a new comic book and saying that new literature is shit because there’s barely no words and only pictures. Call of Duty doesn’t try to do what Doom does.

    Doom like FPS games are still here but they are 100% multiplayer games. The maps would be better compared to something like Unreal Tournament series. That doesn’t make much sense either since it’s an arena shooter. On the other hand most of the action feels similar, you strafe around corners dodging or kiting enemies.

    Call of Duty tries to be realistic and it feels like that. I can’t imagine what kind of architect would design Doom’s buildings. But that’s fine, it’s not supposed be realistic.

    By the way, Unreal Tournament has way better maps.

Viewing 4 posts - 1 through 4 (of 4 total)