Marco
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MarcoParticipantI’m not reading your spoiler because I’m playing … anyway 🙂 . 131 of 130 🙂
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MarcoParticipantA perfect lap without cutting the loop can be around 1:22-1:23 . Anyway and, finally, I was able to do a very good lap in 1:24.15 always without cutting the loop. The most important challenge is too find the way to pass the corkscrew without jumping on exit so to enter the next banked road without losing speed. In this lap I did a very good job on the first corkscrew keeping 217 mph on the banked and a good job on the second keeping 208. I did many trials because , at this speed, a little mistake here or there always happen . Sometimes is very frustrating but I like much more to be frustrated than to use the replay handling … I hate the replay handling !!! 🙂
MarcoParticipantWow . I bought it and I will going to test it on a real dos machine so … stay tuned on Marco Plays Dos Games . It seems to be an adventure in the style of the eighties Sierra’s adventure. Thanks for sharing my friends !!!
MarcoParticipantI have to give up with BarkLands today. I found the way to arrive at the final ghost loop with a good laptime but, by the moment, I have always crashed against it . It’s a quite lucky condition
MarcoParticipantCongratulation DJ to have found several fastest way to finish the circuits. You are very great in finding the cuts
MarcoParticipantDuplode, things are becoming more than serious
MarcoParticipantYes, I wrote the GAR rules and they were full strictly. Opoot. One pixel on or over or in contact with road surface and the elements run as the designers wanted to let them run. If Martin will decide for a Gar championship, it would be great but it requires to check replaies
MarcoParticipant🙂 copying the DJ Hip tecnique on the first part,I think i did a good lap in 1.21.
MarcoParticipantMaybe now it works , Sorry , I’m old 🙂
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MarcoParticipantThe Games Machine (italian version) from my collection. February 1991.
MarcoParticipantFrom my personal magazines, The Games Machine itakian version, february 1991
MarcoParticipant:). I’m talking about the 641. I don’t remember very well but I have beaten the McLaren on the default track running something like 1.02 without cutting the corkscrew or cutting the track as well (always a pixel of the car in contact with the road surface also on the chicanes). Usually I play following my strictly GAR rules. Cutting as in the style of this competition , I think we can run under 1 minute with the 641
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MarcoParticipantHi Spoon, a very enjoiable and fast track, thank you :). The only point that i think i would change is the “ghost” loop on the final part (Asking to do it regularly or removing it). It’s a lucky point more than a skill that can waste a super lap . By the rest is great also with the 3 seconds penalty. Surely we can do better with the McLaren or there s also a Ferrari by Rioma very fast. If it’s possible , I would suggest to decide a fixed car for all of us for the next races. Car decided by the track maker or by the admin.
MarcoParticipantHi DJ, thank you so much. I was not sure to still be enough fast at 48 but, my reaction time is surviving:). I did a mistake on Barklands cutting too much so that my laptime was not valid :). Let s see you this evening again with the Senna McLaren Mp4 :)))
MarcoParticipantHi my friends, sorry I have not saved the replay, but here there’s the live I did . https://www.youtube.com/watch?v=L2D5b3iwy_s
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MarcoParticipantBy Steve Barcia, Master of Magic ( that i call “the Magic Civilization”) is the clear example that Civilization could have an improved strategic battle system already in the 2nd chapter. Here we have a sort of fantasy battlefield but surely more strategic that nothing. I never understood why Sid has never worked about this point on the next Civilization release. Infact i have bought from 1 to 4 and than i stopped. Master of Magic is a very great game and with planar world it becomes double.