PixelProphecy

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Viewing 23 posts - 1 through 23 (of 23 total)

  • PixelProphecy
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    in reply to: Tex Murphy – The Pandora Directive #5950

    YES! I caught up with them a couple of years back and loved all three and have strong opinions on the Kickstarter-funded one.


    PixelProphecy
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    in reply to: 3D Tetris called BlockOut from 1989 #4330

    Ah, just realized that Blockout is by the same guys who made Street Rod! No wonder it’s so … Polished πŸ˜‰


    PixelProphecy
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    I’m late to the party, just finished Under a Killing Moon and it was largely enjoyable. So much, in fact, that I just gifted myself the Pandora Doctrine πŸ™‚


    PixelProphecy
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    in reply to: Star Trek TNG: A Final Unity #3175

    I remember obsessively playing that one back in the day. I think I came across a plot-stopper but where at one point an entity confiscated my away team’s phasers but I needed them for something. And the ship vs ship battles were horribly tedious! Though overall I would say that this game captures the spirit of STTNG best, exploring strange new worlds and seeking out new life and such. I’m all for it πŸ™‚


    PixelProphecy
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    in reply to: Star Trek: Borg 'The Ultimate Interactive Movie' #3174

    Ooh, I remember playing that one when it was out. It came on 4 CD-ROMs (or more!) and had that wonderful STTNG goodness to it. And John de Lancie, of course!


    PixelProphecy
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    in reply to: Cannon Fodder [1993] #2893

    War never been so much fun πŸ˜‰


    PixelProphecy
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    in reply to: Z (1996) #2886

    Played it a bit because I just love the bitmap Bros’ art style, but found it way too hard for a casual afternoon fun.


    PixelProphecy
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    in reply to: Kids Games #2885

    Castle of Dr Brain has some great tunes. Sierra quality πŸ™‚


    PixelProphecy
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    in reply to: SimAnt (1991) #2884

    Watch out for the lawn mower! πŸ˜‰


    PixelProphecy
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    in reply to: Epic Megagames platformers #2839

    Oh wow, I recall Electroman (or Electro Body as it was called in the demo I played, if I recall correctly). Never got far but loved the look. And the lack of scrolling was a boon as I only played it on our old 386 with a monochrome LCD with ghosting such bad that you could measure it in full seconds πŸ˜‰


    PixelProphecy
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    in reply to: Descent #2838

    I have a lot of nostalgia for this game. It was my first (and only) self-import from the US from a vacation. I used to play this game obsessivbly in our school’s LAN (there even were tournaments!) and was super happy when I brought it home from a dingy mall in Miami. It had Descent I, Descent II, and a level editor. And you could feed Descent II to a CD player and listen to Type-O-Negative’s soundtrack. Great stuff!


    PixelProphecy
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    in reply to: Radiators! #2683

    Ah, thanks for the help! So I just need more of them. *sigh*


    PixelProphecy
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    in reply to: Polygons of Terror #2001

    @kdrnic Oh, wasn’t that also from Dephine Software? I remeber playing the demo and being duly impressed that each kind of death had its own little rendered cut scene πŸ™‚


    PixelProphecy
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    in reply to: Civilization #1993

    Count me in! I’ve played Civ I more than all the others in the series combined and love coming back to it every couple of months to lead the Zulus to world domination πŸ˜‰


    PixelProphecy
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    in reply to: Alone In The Dark 2 & 3 #1983

    Oh wow, no surprise that I never got far with it. I tried playing it, but being thrown into the hedge maze with lots of ranged combat… boy, I was not enjoying myself! I think it clearly shows that the core team of the first Alone was absent: The engine is pretty much unchanged, it’s just more of the same with what Infogrames thought people liked most: Action! πŸ˜‰


    PixelProphecy
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    in reply to: Magazine Reviews #1978

    Sweet!!


    PixelProphecy
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    in reply to: Ducktales : The Quest for Gold #1972

    @yozy: I have not πŸ˜‰ What helped for the climbing parts was slowing down DOSBox and ever so slightly tapping the buttons, that they register as down for just a single game tick. Like I said: clunky πŸ˜‰


    PixelProphecy
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    in reply to: Ducktales : The Quest for Gold #1954

    As long as we can look past the sometimes clunky controls πŸ˜‰


    PixelProphecy
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    in reply to: The Clue! #1924

    Ha, I just wanted to suggest this game as well as my patriotic duty as an Austrian πŸ™‚ I’ve never played it, only seen screenshots in magazines at the time and the ting I recall most vividly is that the company logo looks like the ocean Software logo just with a different name.


    PixelProphecy
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    in reply to: First impressions #1896

    The last time I β€œseriously” played the game was over 20 years ago (on a monochrome screen, PC speaker sound only… a tragedy!) so I was a lot younger and much less game-literate back then.

    While I recall that I still liked it, the current play-through painted a different picture and suppressed suddenly reared up and forced me to realize that, no: Monkey Island had not been a pleasant experience for me as a kid back then!

    Bit by bit I realized that many adventure game puzzles I had hated over the years actually stem from The Secret of Monkey Island! I think I am going to record a little voice note for the podcast on this, I think it’s quite entertaining.

    That realization was a bit surprising to me as I meant that I had loved that game since I saw the first pixel. I attribute my mis-memory to being exposed to reading and hearing almost overwhelmingly good things about Monkey Island over the years…

    Apparently one’s memories can be deceiving. πŸ™‚


    PixelProphecy
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    in reply to: Vector Floppy #1881

    Yes, I loved the big labyrinth on Melee Island, the best part of the game IMHO πŸ˜‰


    PixelProphecy
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    in reply to: Polygons of Terror #1817

    When I played it as a kid, I never figured out how to advance beyond the puzzle with the mirrors on the second floor. Many years later I found out that you need to place them on the statuettes and not just put them on the ground. Looking forwards to playing it again! πŸ™‚


    PixelProphecy
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    in reply to: The making of Warcraft #1793

    There’s also a nice recount in the “bonus chapters” in David Carddock’s “Stay Awhile And Listen” book. I’ll see if I can somehow rip it out of the book and share a link to the text.

Viewing 23 posts - 1 through 23 (of 23 total)