Simon Ashtear

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  • Simon Ashtear
    Participant
    in reply to: Small launchers #2835

    Considering the Small Launcher’s blast radius, what does it matter if you’re off by 2 squares? 😀 Go wild! Wield one in each hand!


    Simon Ashtear
    Participant
    in reply to: X-TRA materials #2723

    X-COM 2: Terror From The Deep was actually my first exposure to the X-COM universe, and turn-based tactical games as a whole. Given how absurdly difficult it was to me, I’m surprised I maintained enough enthusiasm to investigate the rest of the series. But, boy, I’m glad I did! Finishing the original X-COM is one of my proudest gaming accomplishments.

    X-COM 2 was also my first introduction to hex-editing. But- shhh… don’t tell anyone.


    Simon Ashtear
    Participant
    in reply to: Lazer Squad – the basis #2713

    Lazer Squad! 😀

    I never played the original, but I did have a copy of Lazer Squad: Nemesis for the Game Boy Advance. I think the main X-COM team had splintered and fragmented by that point, but some of the diaspora found each other, came together, and were responsible for Nemesis.

    Edit: My mistake, I was thinking of Rebelstar: Tactical Command for the GBA. I’m very interested in the original team. Once they went their separate ways, what all did they go on to create? How similar is each title? There’s X-COM, Laser Squad, Rebelstar, the new Phoenix Point, did anyone have any influence on the UFO: Aftermath series? It’s like the X-COM guys, no matter what studio they go to, just can’t stop making X-COM games.

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