synfrog

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  • synfrog
    Participant
    in reply to: Control Thoughts, and How to Equip Mortar #8801

    I thought the flexibility of changing controls was great for a 3d game this old. I switched to WASD, put sniper on right mouse and zoom-in on middle mouse and it was fine. I had turbo on both toggle and hold-shift, but I usually used toggle as turbo felt better unless there was some precision platforming to do.

    Well, except for the falling and end-of-level tunnel sequences where the key controls would break as you note.

    My big annoyance with mortar and things like it is that the sniper rifle would default to whatever special ammo I picked up (usually not what I wanted), and it was hard to know what other ammo types I had. Cycling through them was slow, and I usually didn’t want to stay in sniper mode for long.


    synfrog
    Participant
    in reply to: Opinions #8800

    I finished the DOS version under DOSBox and it worked great for me, but I’d never played the game before so I couldn’t say.

    I didn’t use the F2 save patch, which created an interesting play pattern. Most of the time, the actual shooting mechanics are just a waste of time. The way through an arena is movement-based or sometimes one specific enemy or piece of the scenery to shoot. Everything else you can parachute or turbo past. I really felt that on a second full run of the level.

    So as a shooter, I didn’t like it much. The chain gun was slow to kill enemies, and the sniper rifle seemed too slow to use most of the time. Too many arenas would just infinitely spawn enemies until you leave. As a sort-of puzzle platformer with mild humor it was pretty smooth and enjoyable.

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