voxel
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voxelParticipantI played through the first campaign last year, also on the Sega MegaDrive. It’s one of those games where I quite enjoy the strategic level, but the tactical battles get too repetitive too quickly. It’s cool that there’s a DOS port though, I had no idea!
voxelParticipantStats are identical or so close to identical as to not matter. But the animations and ‘cutscenes’ are unique to each character, including the player-triggered taunts, very important!
voxelParticipantHere’s a selection from my collection!
AndrĂ© LaMothe’s books aren’t going to turn you into an expert, super-optimising MSDOS game developer, but they are *fun* and are a journey through all the important topics. They’re a great introduction if you’re doing this as a hobby and want to enjoy the process. They use a mixture of assembly and C to build ‘engines’ and libraries from scratch.
I wouldn’t recommend actually buying the physical copy of the allegro api (though I have a spare copy if someone wants it), but allegro 4.2 works on MSDOS and is a hugely featured library that can do just about anything you’d want. Definitely worth looking at if you’re more excited about making *games* than spending your life writing engines.
OpenGL isn’t really a thing on MSDOS, but I include it because implementations, partial and otherwise, do exist, and to me it’s a good way to go if your interest is in portable 3D games. If you’re dreaming of 3dfx games, these can be helpful. Super dry though.
Depending on where you’re at in your programming journey, you might want a textbook on collisions. It’s in no way DOS specific but ‘REALTIME COLLISION DETECTION’ is pretty much The Reference on the subject. Can definitely live without this.
Finally I included ‘The Elements of Computing Systems’ because it’s a great lesson on the real low level hows and whys of computer architecture. Definitely not essential but really interesting if that’s your kink.
Keep us (me) updated!
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voxelParticipantChecking in from Brizzy
voxelParticipantit’s pretty annoying! but it won’t kill you outright so long as you’re in combat stance. you just need to time an attack at the right height to send it back on its way (in the first location you meet it)
voxelParticipantoh no!
voxelParticipantNot only did I register, I think I even donated many years ago to support their preservation efforts đŸ˜®
voxelParticipantAnimated gif showing the whole process
voxelParticipantI saw a bottled dos-dev environment today. If you have visual studio code you can install this via the extensions tab, and it’ll download a full djgpp environment for you, even bundles dosbox-x for testing https://marketplace.visualstudio.com/items?itemName=badlogicgames.dos-dev
voxelParticipantrnlf took the server offline for personal reasons
voxelParticipantThe server is password protected, preventing players from joining!
voxelParticipantSeptember 3, 2021 at 5:49 am in reply to: How to play Mechwarrior 2 + information resources on the game #5018Thanks for the comprehensive post, not bad for a freebirth toad! I’m guessing you’re something of a fan.
voxelParticipant
voxelParticipantGreat news! Any idea why Genius mouse driver was freezing the game?
voxelParticipantWhat genre would you describe this as? There were quite a few similar games on DOS and then the genre mostly died out. Terminal Velocity and Hellbender were quite similar, perhaps with not quite the view distance of Sandwarriors
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voxelParticipantHi Void, check out https://www.dosbox.com/wiki/Connectivity for a small guide on how to do this (skip ahead to the Serial/Modem section). Note that both players need to change your dosbox.conf to enable a modem, or from the dosbox prompt type ‘serial1 modem’ or similar. Use port forwarding on the host machine’s router to forward a port (I recommend 5000, supposedly the dosbox default, though in my experience it tries to use 23) and make sure it’s forwarded to the host machine. The client player can then ‘dial’ the host by using the hosts’ public IP address as the phone number!
voxelParticipantI’m in for this highly topical tournament that deals with Global Worming :V
voxelParticipantAlso some physical copies available on ebay, this is the only boxed floppy version I saw in my ten seconds of searching
voxelParticipantI haven’t been able to find anywhere selling the game, but it is available for download from
https://www.myabandonware.com/game/nomad-1zt
or via archive.org (will this link remain valid? I don’t know) https://ia802706.us.archive.org/cors_get.php?path=%2F6%2Fitems%2Fmsdos_Nomad_1993%2FNomad_1993.zip
voxelParticipantI think it hits a sweetspot between simulation and arcade game – it’s definitely not a realistic driving sim but it’s also not easy like an arcade racer. My ability to enjoy a race game is directly proportional to how much i get to hold the accelerator – and with wipeout you can pretty much hold it the entire time and use the airbrakes to slide around corners.
The sensation of speed, having to learn the airbrakes to corner, and the worse-than-death penalty of having your velocity reduced to almost zero for bumping the wall all work together to create a high difficulty curve and a very rewarding sense of mastery.
voxelParticipantBumped my way around ALTIMA VII for a time of 3:56.2 and a best lap of 01:15.7
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voxelParticipantYour games folder sounds impressive, any chance of some pictures? I promise not to steal your game passcodes
voxelParticipantWhoah! This is what BIG BOX is all about. Thanks for taking the time to post these – I don’t think I ever bought a game with such elaborate packaging.
voxelParticipantI’m just impressed that you’ve managed to kill enough snakemen to notice this
voxelParticipantI think we can all agree that this would be a terrible tactic when faced with any enemy armed with explosives
voxelParticipant
voxelParticipantThank you for the highly authentic LAN experience. Sorceress and I managed to ‘start’ a game but it turned out that we had different versions and so it quit out. But at least we know it should work in theory?